C++基于easyx图形库实现打砖块游戏
作者:野牛程序员:2023-07-14 14:35:11 C++阅读 3163
下面是使用EasyX图形库实现的打砖块游戏的C++代码示例:
#include <graphics.h>
#include <conio.h>
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define PADDLE_WIDTH 80
#define PADDLE_HEIGHT 20
#define BALL_RADIUS 10
#define BRICK_ROWS 5
#define BRICK_COLUMNS 10
int main()
{
initgraph(SCREEN_WIDTH, SCREEN_HEIGHT); // 初始化绘图窗口
// 绘制挡板
int paddleX = (SCREEN_WIDTH - PADDLE_WIDTH) / 2;
int paddleY = SCREEN_HEIGHT - PADDLE_HEIGHT - 10;
setfillcolor(YELLOW);
bar(paddleX, paddleY, paddleX + PADDLE_WIDTH, paddleY + PADDLE_HEIGHT);
// 绘制球
int ballX = SCREEN_WIDTH / 2;
int ballY = SCREEN_HEIGHT / 2;
int ballSpeedX = 1;
int ballSpeedY = 1;
setfillcolor(RED);
fillellipse(ballX, ballY, BALL_RADIUS, BALL_RADIUS);
// 绘制砖块
int brickWidth = SCREEN_WIDTH / BRICK_COLUMNS;
int brickHeight = 20;
for (int i = 0; i < BRICK_ROWS; i++)
{
for (int j = 0; j < BRICK_COLUMNS; j++)
{
int brickX = j * brickWidth;
int brickY = i * brickHeight;
setfillcolor(GREEN);
bar(brickX, brickY, brickX + brickWidth, brickY + brickHeight);
}
}
// 游戏主循环
while (true)
{
cleardevice(); // 清空屏幕
// 绘制挡板
setfillcolor(YELLOW);
bar(paddleX, paddleY, paddleX + PADDLE_WIDTH, paddleY + PADDLE_HEIGHT);
// 绘制球
setfillcolor(RED);
fillellipse(ballX, ballY, BALL_RADIUS, BALL_RADIUS);
// 绘制砖块
for (int i = 0; i < BRICK_ROWS; i++)
{
for (int j = 0; j < BRICK_COLUMNS; j++)
{
int brickX = j * brickWidth;
int brickY = i * brickHeight;
setfillcolor(GREEN);
bar(brickX, brickY, brickX + brickWidth, brickY + brickHeight);
}
}
// 更新球的位置
ballX += ballSpeedX;
ballY += ballSpeedY;
// 碰撞检测
if (ballX <= 0 || ballX >= SCREEN_WIDTH - BALL_RADIUS)
{
ballSpeedX = -ballSpeedX; // 球与屏幕边界碰撞
}
if (ballY <= 0 || ballY >= SCREEN_HEIGHT - BALL_RADIUS)
{
ballSpeedY = -ballSpeedY; // 球与屏幕边界碰撞
}
if (ballY + BALL_RADIUS >= paddleY && ballX >= paddleX && ballX <= paddleX + PADDLE_WIDTH)
{
ballSpeedY = -ballSpeedY; // 球与挡板碰撞
}
// 检测球与砖块的碰撞
for (int i = 0; i < BRICK_ROWS; i++)
{
for (int j = 0; j < BRICK_COLUMNS; j++)
{
int brickX = j * brickWidth;
int brickY = i * brickHeight;
if (ballY - BALL_RADIUS <= brickY + brickHeight && ballY + BALL_RADIUS >= brickY &&
ballX >= brickX && ballX <= brickX + brickWidth)
{
ballSpeedY = -ballSpeedY; // 球与砖块碰撞
}
}
}
Sleep(10); // 稍微延迟一下,控制游戏速度
}
closegraph(); // 关闭绘图窗口
return 0;
}这段代码使用EasyX图形库创建了一个窗口,并在窗口中绘制了挡板、球和砖块。游戏主循环中,球的位置不断更新,并进行碰撞检测来处理球与边界、挡板、砖块的碰撞。可以根据需要对代码进行修改和扩展。记得在编译时链接EasyX库文件,并将对应的头文件和库文件放置在正确的位置。
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